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https://w.atwiki.jp/ttmario64/pages/71.html
collisionType .objをエクスポートした際にできる.mtlファイルをメモ帳などで開いて編集する。 .mtlファイルはテクスチャのマッピングなどの情報が記述されているテキストファイル コマンドリスト messiaen氏の配布ページより転載 (どなたか和訳キボン) .mtlに記述する際には10進で記述のこと (0023 Quicksandを使いたい場合、 collisionType 35とするとそのテクスチャに触れた(乗った)ときにマリオが砂に飲み込まれるようになる) 0000 Normal (Slippery in Slide levels, when cmd 0x31=0006) 0001 Lethal ice/ Lava(ダメージを受ける氷/溶岩) 0005 Mario can hang from the ceiling(ぶら下がり) 000A Bottom of level (death) [ 000D = ???? ] 000E Water currents (8 bytes per tri) the two last bytes of each triangle defines direction and force of current 0012 Falling in void (Haunted House) 0013 Very slippery hill(とてもよく滑る) 0014 Slippery hill 0015 Climbable hills(登れる) 001B Switches to area 1 (Used in Wet/Dry World) 001C Switches to area 2 (Used in Wet/Dry World and Tall Tall slide to seemingly switch between areas) 001D Switches to area 3 (Used in Tall Tall slide to seemingly switch between areas) 001E Switches to area 4 (Used in Tall Tall slide to seemingly switch between areas) 0023 Quicksand 0024 Moving sand 1 0025 Moving sand 2 0026 Moving sand 3 [ 0027 = Another moving sand + quicksand ] 0028 Wall/fence 0029 Grass/flat 002A Un-climbable hill 002C Wind [ 002D = moving sand (death) ] 0030 Flat [ 0032 = Same as death in bottom?? ] 0033 Starting line in Princess Secret Slide 0034 Finish line in Princess Secret Slide 0036 snowy ice stuff 0037 snowy ice stuff [ 0038 = Death at bottom with wind ] 002E Icy 0041 NOP 0042 End Collision Data 0043 Special objects 0065 Top of Bob Omb Battlefield mountain wide angle camera ]only works in Bob-omb Battlefield?] 0066 Walls Tiny Huge Island area 3 006F Camera turn in Bowser Course 1 0070 Camera turns in BoB [ 0072 = Inacessible area (bounds?) ] 0075 Camera stuff Cool Cool Mountain 0079 Flat non-slippery floor in Princess Secret Slide 007B Vanishing walls. (non-solid when Mario wears the Vanish cap) 00FD Pool Warp in Hazy Maze Cave 00A6-00Cx Painting warps areas (in front) 00D0 Limited camera movements in narrow hallways (part of Hazy Maze Cave) 00D3-00F8 Painting warps areas (behind) from rstewart215804 Some collision data has 8 bytes per triangle instead of 6. The extra 2 bytes supply more per face settings. Terrain types 0x0024, 0x000E, and 0x002C are the most common ones that have extra 2 bytes Terrain type 0x0024 is one of the moving sands. The extra 2 bytes tell which direction to push Mario in. Terrain type 0x000E only works in water. It creates water currents that push Mario while swimming. Terrain type 0x002C causes horizontal wind and its direction is controlled by the last two bytes. 名前 コメント
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Fate/hollow ataraxiaFate/hollow ataraxiaとは ストーリー 製作スタッフ 主題歌 オフィシャル通販特典「Fate/side materiale 2」 ちょっとした裏話 竹箒日記11/7 ちょっとした裏話その2 竹箒日記11/10 ちょっとした裏話その3 竹箒日記11/17 ちょっとした裏話その3 竹箒日記11/26 関連商品PCゲームFate/hollow ataraxia(初回版) Fate/hollow ataraxia(通常版) 音楽CDFate/hollow ataraxiaテーマソング「hollow」 Fate/hollow ataraxia ORIGINAL SOUNDTRACK Fate/hollow ataraxia Fate/hollow ataraxiaとは Fate/hollow ataraxiaは前作「Fate/stay night」から半年後、同じ舞台、同じキャラクター達によって繰り広げられる新しいエピソード満載のファンディスク。 ストーリー 聖杯戦争から半年後、 いなくなったはずのサーヴァント達が再び現界していた。 矛盾した日々を『不思議と思わない』不可思議な現状。 繰り返す穏やかな日常と、進行していくもう一つの聖杯戦争。 再び運命の幕が上がる。それは約束の4日間。 その先にあるのは、虚無か平穏か。 製作スタッフ 原画:武内崇 シナリオ:奈須きのこ/阿羅本景/森崎亮人/他 音楽:KATE NUMBER201 主題歌 オープニングテーマ「ataraxia」 vocal rhu word 奈須きのこ music KATE arrange James Harris テーマソング「hollow」 vocal rhu word 芳賀敬太 music KATE arrange James Harris 詳細ページ エンディングテーマ「僕達の未来」 vocal rhu word 芳賀敬太 music KATE arrange NUMBER201 詳細ページ オフィシャル通販特典「Fate/side materiale 2」 2005年10月28日発売の「Fate/hollow ataraxia」をオフィシャル通販サイトの購入特典として付属した本。各スタッフの描き下ろしに加え、豪華ゲストによるカラーイラストや某誌風大辞典など前回に輪をかけて楽しい一冊になっているとのこと。現在、本の入手は困難となっており、TYPE-MOON公式サイトにてPDF形式で配布されている。 ちょっとした裏話 竹箒日記11/7 竹箒日記2005年11/7でFate/hollow ataraxiaの裏話が「バゼットの没ネタその一・ATM編」が公開された ~あらすじ~ 毎夜敵マスター捜しに余念のないバゼット嬢。 格闘・魔術以外だけでなく資金面も充実していた彼女だが、思わぬところに落とし穴が。 そう。闇に隠れて生きる彼女には、両替する手段がないのであった……! 「そういう訳ですので、現地調達ら迫られました。日本では二十四時間営業している無人のキャッシュサービスがあるという話ですが……」 「そりゃあるけどさ。……なに、口座持ってんのマスター?」 「ありません。私は現金主義ですから。そもそも、ああいった細かい操作で金銭のやりとりをするのはどうかと思います。ボタン形式ならまだいいのですが、画面に触れて操作するタイプは、どうも軟弱と言うか……」 「……………ああ。壊しちゃうワケね、ピキパキっと」 不器用なマスターの将来がホントに心配なAであった。 「いいや。で? その苦手なのをどうしようって言うワケ?」 「貴方の魔術で操作をしてください。単純な機械ならトレースできる、と言っていたでしょう?」 「ああ、そういうコト。オッケー、金引き出すだけなら何とかなるよ。そこで待っててくれ」 十秒。 二十秒。 三十秒。 四じゅ――― 「うわあああ!!!??? ななな何してんだアンタ!?」 「回収します。援護を」 ピーポーピーポー……。 ちょっとした裏話その2 竹箒日記11/10 竹箒日記2005年11/10でFate/hollow ataraxiaの裏話が公開された。 今回なにが足りないかって言うとタイガー道場なワケですが。 当初、イクリプスに入れる予定でした。 でも虎ぶるモードがあるからもう道場はいいか、とか、100%になった時にイクリプスのマップ画面がスクロールして……とか、色々ネタはあったのですが、残念ながら没になりました。 まあ、最大の原因は仕事いっぱいいっぱいで「後日談。」でしか裏マップに参加できなかった自分にあるのだった……! んー、前回のATM編とかウィンチェスター事件とか痛々しすぎるマジルカルビー第一話とかブチ込みたかったけど、ムーンスタッフにそんな体力は残されていなかったのです。 でも極限まで予定されていなかった慎二ルートは是が非でも書きあげた。アレ本2でもこぼしてますが、ありゃあワタクシの今年度最高の仕事ですよ。つーかとしぼうさんの絵にひきずられてああなった。原画はテキストを助けるのです。 ちょっとした裏話その3 竹箒日記11/17 竹箒日記2005年11/17でFate/hollow ataraxiaの裏話が公開された。 ホロウにおける「決戦」を最後まで見て勘の良い人なら気が付いたと思うのですが、ステイナイトにおけるOPのモノローグって士郎じゃなくてあいつのものなのですよ。 いつか誰かが気が付くかなー、と思ったらスタッフ内でも「あ、そうなんすか」と軽く流されたので、あー、やっぱり分からないよなそんなの、と思い今回釈明の機会をゲットしました。 ウインチェスター事件は序盤のミスリード用に作られたエピソードで、なぜ何でもアリの状況なのか、という理由の着眼点をまずはこっちに向けさせておいて……というギミックでした。 余裕があったらイクリプスに出現し、宝石剣が爆発して色んな童話・寓話と融け合ったイリヤ城の中心から脱出する、というアリスインワンダーランド&キューブみたいな話をやる予定だったのです。(まるっきりフォレストだな!) もちろんエロで。これは男女一組バカップルになりつつ童話をなぞらえる事で脱出できる、というルールを看破するお嬢様がた。脱出(カップル成立)できるのは一組だけ。生還を望むのなら、汝、自らの誇りをかけて最愛を証明せよ―――みたいな。 士郎だけがルールに気付かなくて、士郎は一生懸命まじめにキューブ(タイムリーに言うならSAW2か)ごっこするのですが、ルールに気付いたお嬢様がたは各々黙ったままで恋の鞘当てをするのは楽しそうだなあ、と。そーゆー限定条件なら真面目なキャラでも面白いHシーンが展開できると野望に燃えたものですが、それはすでに一本のゲームではないのか、と気が付いてお蔵入りに。 当然没になったのですが、せめてその芸風の一環として『間桐家の人々』ではっちゃけてみました。せっかく背景CGが山ほどあるんだから、ビジュアルノベルならではの異次元世界(切り貼りしたい放題サ)をやりたかったんでしょうね。スタッフの労力も考えず。ごめんBLACKさん、もう追加シナリオとか言わないよ! あ、名前の由来はあのウインチェスター邸からです。興味ある人は調べてみれば、「ああ、こういう舞台の脱出ものをしたかったのね」と一発で分かります。 ちょっとした裏話その3 竹箒日記11/26 フラガラックをうけたセイバーの胸にはポカリと穴が空いた姿だったのに対し、ランサーはフラガラックをうけ血だらけの姿になっていたことに関しての解答がなされました。 爪楊枝と木綿豆腐を例にすると 木綿豆腐に爪楊枝を高速で撃ち込むとプッツと穴が空きます。 これがセイバー戦です。きちんとフラガラックが「通りぬけた」わけです。 では、続いて爪楊枝を木綿豆腐に刺した状態で、おもむろにジャンプしたり倒れたりしてみましょう。するとお豆腐は無残な姿をさらす筈です。これがランサー戦です。フラガラックが「刺さった瞬間」にバゼットが破れたので、フラガラックの軌道が斜め上にはね上がってしまったワケです。 (ゲーム中でフラガラック本体が跳ね上がっているのはこの為) 関連商品 PCゲーム Fate/hollow ataraxia(初回版) 発売日:2005年10月28日初回特典:タロット風サーヴァントカード詳しくは上記参照 11月8日現在amazonで在庫あり。いつなくなるのか分かりませんのでお早めに。 Fate/hollow ataraxia(通常版) 発売日:2005年10月28日詳しくは上記参照 音楽CD Fate/hollow ataraxiaテーマソング「hollow」 発売日:10月28日発売元:TYPE-MOON販売元:ジェネオン エンタテインメント初回生産分特典:特製カード4種のうち1枚封入詳しい詳細はhollow特設ページで。 Fate/hollow ataraxia ORIGINAL SOUNDTRACK 発売日:11月23日販売元:ジェネオン エンターテインメント初回生産盤封入特典:キャラクターカード(4種のうちランダムで1枚)初回生産盤仕様:特製スリーブ仕様詳しい詳細は特設ページで
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Monster Database/Lv17 クロッドリー雨音のチャーム落としました -- ぬん
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Version 1.5.1 FREE CONTENT UPDATE2 (Version 1.5.0) VERSION 1.4.8.1 VERSION 1.4.8 VERSION 1.4.5 to 1.4.7 VERSION 1.4.4 VERSION 1.4.3 VERSION 1.4.2 VERSION 1.4.1 FREE CONTENT UPDATE (VERSION 1.4) 古いのはこちら UpDate情報2 Version 1.5.1 Fixes Fixed Hunter jump attack causing issues if the attack button is spammed Fixed Maliken exploit causing invincibility Fixed items disappearing caused by selling a race-specific item after a team switch Fixed Maliken summon effect (first part, the fire) cutting off early Dodge is no longer usable with Sacrifice active Maliken items no longer provide their effect when disabled Fixed a server crash and a few misc. minor issues Attempting to host multiple local games now always connects to the proper server Race-specific items are now properly sold when switching teams Fixed a bug allowing a player to move while Hunter s sleep is in progress Ejecting from siege no longer causes the player to lose his items Heavy armor items now properly reduce speed by 10% Fixed server-wide lag caused by a player crashing (One cause of it at least) Fixed loadout not properly showing "ammo" counts for item stacks Fixed spawn placement for Maliken placing him on top of structures Made it easier for the commander to focus on a unit by double clicking his portrait Selecting the build skill now properly deselects what you had previously selected, so it s no longer possible to accidentally have overlapping gadgets while trying to build Deselecting the build skill now properly takes you out of build mode Deactivating build now properly returns you to your melee weapon The pet menu will no longer be enabled unless you have a pet The officer menu will no longer be enabled unless you are the officer Fixed crashes with some replays from pre-1.5.0, there are still some issues to work out in this regard Switching to commander will no longer cause you to lose your items Reworked unit change placement code so that ejecting from a siege unit will no longer place you on top of a prop, and Maliken cannot spawn on top of buildings Spawning as Malphas during warmup will no longer cause the global weather effect or music change Players using Recall no longer leave an attackable body behind while in the spawn screen Fixed several issues with channelling spells (Sleep, Health/Mana Chant) Fixed an issue with cooldowns occasionally showing improperly on the client Fixed the taunt key hiding other animations Fixed gold mine raid bonus being given to the wrong team Fixed an issue with Blade Frenzy displaying NAME instead of Blade Frenzy in kill messages Dodge can no longer be used while the user is not idle Balance Changes Malphas soul cost back up to 20 Maliken health regeneration changed from -1.5 to -1.7 Maliken health increased from 900 to 1300 Maliken type set to Hellbourne, he can no longer be targetted by most spells and abilities Maliken soul cost has been increased to 15 Maliken s lightning mode bounces reduced from 3 to 2 (It now hits the initial target and 2 extras, instead of 3 extras) Maliken s melee modes now proc 20% of the time with Blade Frenzy, down from 25% Maliken now heals 100hp per soul earned, up from 50hp Maliken s blade throw now costs mana to activate Maliken s maximum mana has been increased from 250 to 275 Maliken s high armor state duration has been increased from 30 seconds to 40 seconds Blade Frenzy hit damage from 35 to 30 Blade Frenzy cooldown from 25 seconds to 35 seconds Blade Frenzy mana cost increased from 100 to 125 Maliken s push back mana cost reduced from 50 to 25 Maliken mana regeneration reduced from 3 to 2.5 All gold earned by Maliken now goes to the team All Maliken items have had their cost reduced by 25% Hunter s melee modes now disable mana regeneration and have a small mana cost per second Hunter s Glide damage reduced to 30, cooldown increased Hunter s Frenzy and Venomous are no longer dispellable FREE CONTENT UPDATE2 (Version 1.5.0) Fixes Fixed an issue causing melee attacks with certain units to miss on very rare occasions at certain distances Fixed a bug with siege aiming behind them if a blocker is behind the unit The Sleep animation now properly ends when the player ends Sleep early Fixed taunts, they are now visible by all players Fixed the "morning" crash Fixed an issue causing D3DDRIVER_INTERNALERRORs and crashes in certain situations Fixed an issue causing a loss of textures in the map editor Characters will no longer turn with the camera when immobile (such as with Hunter s Sleep) Linux Version Improve updater/uninstaller interaction OpenGL Renderer Fix a number of issues when run on an ATI video card Changes/Additions Added some new "anti-hack" features Reduced overall RAM use Added some optimizations to the renderer Losing a prerequisite after purchasing a consumable item will no longer disable that item Prerequisites for items now display in the loadout screen Pressing "Y" while in-game will display an overlay that allows you to view your skills The player backpack now shows up on the death screen All spells/skill will now display as red when they are in cool down The item store is now sorted more appropriately Spawn portals now have 120s lifetime and 75s cooldown All cooldowns are now global, switching units will not cause them to finish Kill streak notifications Dodge system now in place. Double tap A,S, or D to perform a dodge in that direction. Shaman and chaplain have had their main healing spells reduced to 6 seconds cool down, slight mana cost reduction Slight armor decrease on chaplain and shaman Gold and EXP for healing lowered Three new maps, Ancient Cities, Desolation, and Hidden Village A tips system has been added to the loading screens and death screen Added a number of new Enduring items, these items will persist through death and unit changes Gust of Wind You are immune to ranged damage while charging and dodging, and you can charge slightly further. Power Absorption Automatically dispels one negative effect per minute and restores some mana when doing so. Shield of Wisdom On use, it drains all remaining mana and prevents mana regeneration. In exchange, it shields you for damage based on the amount of mana drained for up to 30 seconds. Trinket of Restoration Heals all nearby allies and increases their armor for a short period. If a second trinket is used, it will not heal nearby allies if they still have the armor buff. Savior s Valor Can be used to cast recall on yourself (with a cool down on damage) - Will cancel if taking damage while recall is in progress. Token of Life May be used after death to revive yourself. Ammo pack/ammo sachel and mana stone/mana crystal are now flagged as enduring items and will not be dropped on death New unit Maliken. Maliken is obtained by the following steps. 1. Purchase a Brain of Maliken, Lungs of Maliken, and Heart of Maliken 2. Purchase the Soul of Maliken 3. Activate Soul of Maliken, at the cost of 10 souls. You will then transform into Maliken on the field at any location. Note that many of maliken s skills are blade modes. They are not a one time cast but rather a passive effect that does not turn off until the skill is manually cancelled or another blade mode is activated. Maliken s skills are 1. Blade of Damnation. This sword is unblockable in melee combat. Instead of an interrupt move, maliken throws his sword. Interrupt or right click a second time to teleport to it. The block button is a defensive maneuver that will knock back enemies around maliken. 2. Blade of Flames - applies a fire damage over time to a target. This effect stacks with each melee hit 3. Blade of Lightning - applies a lightning effect to maliken s sword. Each successful melee hit will result in a lightning bolt that bounces around between maliken s enemies, decreasing in damage with each bounce. 4. Blade of Wind - Each melee attack stirs up a gust of wind, protecting maliken from ranged attacks.5. Blade of Demonic Healing - each successful melee hit will heal maliken s nearby allies for an amount based off the damage caused. 6. Blade Frenzy - Maliken goes into a blade frenzy. This is an area of effect attack that lasts a short while and has different effects based on which of the above blade modes are active Maliken s spawn event spawns him with very high armor for 30 seconds, and he gets the benefit of maliken items when receiving souls. He can be buffed, debuffed and healed. However, he cannot be resurrected or recalled, and Riposte has no effect on him. He is also unstunnable. New unit Hunter. This unit replaces the Summoner. His skills are 2. Glide - This skill shoots the hunter forward in a line, damaging any in his path. This ability costs stamina instead of mana and will apply the Frenzy and Venomous effect. 3. Wing Spin - This skill damages and knocks back all nearby enemies. 4. Frenzy - Similar to Maliken s blade modes, this applies a passive effect to all melee attacks that leeches stamina from enemy players. 5. Venomous - This is a passive effect that applies a poison debuff to all melee attacks. Only one of Venomous and Frenzy can be active at a time. 6. Sleep - Puts the Hunter to sleep for a short duration, making him immune to ranged damage and regenerating life at a rapid rate. 7. Sentry - Places a sentry bat to act as a scout at the target location for a limited time. Modding Added "SkillCategory", "SkillCategoryCooldown", "SpellCategory" and "SpellCategoryCooldown" settings to all skills and spells If a unit uses a skill/spell and another one of their skills/spells matches it s category, it will be put into cooldown for CategoryCooldown milliseconds Added "GetPrereqDetails( example_prerequisite );" UI_CMD that will return a human-friendly prerequisite string. Prerequisites can now use an "or" operator. For example, consumable_tokenoflife_prerequisite "building_monastery or building_sanctuary" VERSION 1.4.8.1 Fixed missing "Steam.dll" error VERSION 1.4.8 BALANCE All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting. Strongholds and Lairs have a minimum armor setting of .3 Main base structures have a minimum armor setting of .2 Towers and garrisons have their minimum armor setting at 0 The beast static charge spire has had its range increased to 900 to match the cannon tower Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection Sacrifice will now cause the player to move at 85% movement speed, down from 90% Imp damage reduced to 30-38 from 35-42 Revenant s ranged attack damage increased to 60-65 from 50-58 Revenant s quick attack damage increased slightly Devourer soul cost increased to 9 Steambuchet s secondary ranged attack has had its range increased to match its primary attack Decreased range of tempest s meteor slightly Ranged Siege can no longer aim past map blockers, which is on most mountains Conjurer health reduced from 390 to 370 Summoner melee attack damage increased slightly FIXES Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out Fixed an issue that was causing voice commands to stop working after disconnecting from a server Fixed an issue allowing commanders to cast spells on enemy players through the fog of war Fixed an issue allowing commanders to select enemy players and structures through the fog of war Fixed "extended" mouse buttons, they will now work as intended when bound to an action Spectators now properly spawn in the middle of a map rather than in the corner There is now a 5 second delay on the ability to ping the minimap Fixed various glsl shaders Fixed skybox seams on gl2 renderer Fixed gl2 renderer shadow settings not being properly applied without a restart Maps Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north. VERSION 1.4.5 to 1.4.7 Fixes Fixed an issue that was preventing some users from passing authorization Fixed several issues that prevented some users from being able to update or login VERSION 1.4.4 Fix a major exploit with ammo depot/mana fountain VERSION 1.4.3 BALANCE Spawn portal experience value on kill from 50 to 150 Max health for spawn portals from 300 to 1200 Cooldown time on portals from 30 seconds to 60 seconds Spawn portals can now be used multiple times FIXES Fixed some issues with pathing Fixed some server and client crashes Interrupt will no longer damage gadgets or structures Siege no longer recieves a camera kick when being attacked Fixed some PNG format clan icons not loading properly Fixed issues with white unit portraits, messed up health bars and units named "NAME" Fixed all known issues caused by hosting a local server and then connecting to an online server Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled ADDITIONS/CHANGES Promotional codes can now be entered during in-game account creation Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup) VERSION 1.4.2 BALANCE Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now Battering ram s flames ability no longer freeze the battering ram in place for their duration Behemoth s shockwave mana cost decreased from 75 to 60 Behemoth s stomp mana cost decreased from 125 to 90 Behemoth s trunk slam mana cost decreased from 75 to 60 Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius Devourer s vomit ability impacts a much wider radius, making it easier to hit opponents with Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%) Decay no longer harms the devourer. Mana cost per second increased from 4 to 7 Moderately decreased overall exp earned from attacking structures. It s still more rewarding to attack a structure over attacking a player in terms of experience. Shield generators now stop tempest s meteor MAP CHANGES Grimm s wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again. FIXES/IMPROVEMENTS Devourer unit can no longer pick up items from NPCs More path finding improvements Fixed the "donate all" button on the loadout screen Made it easier to target corpses as the devourer after leveling up in size a few times OpenGL renderer Fixed volume texture mipmap issues VERSION 1.4.1 BALANCE Reduced tempest and steambuchet range Increased the maximum range on interrupt from 100 to 135 Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds Spawn portal ability general cool down reduced from 75 seconds to 30 seconds Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000 Behemoth, battering ram, and malphas now have attributes applied to them Strength attribute now increased damage by 2.5% per point Agility attribute now increased 3.5% per point, up from 3% Stamina sprint cost down from 12 to 11 Imp s gun mana cost increased from 13 to 15 per shot Imp s gun damage decreased from 40-48 to 35-42 Ravager s damage decreased from 9-10.5 to 8-9 Demo charge size increased by 25%, sight range decreased to 200 from 1000 Steam turret hit points decreased to 350 from 500 Venus plant hit points decreased to 400 from 500 Builder s hitpoints increased from 350 to 375 Conjurer s venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with. Venomous spore damage increased to 65-80 from 62-75 MAP CHANGES Maximum players on morning reduced to 20 from 24 Fixed some areas on crossroads that were allowing commanders to place unreachable towers Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius Added a death animation to Grimm s wall on morning, increased Grimm s wall s health Gold mine extraction rates on morning increased Added Devourer to practice and duel arena ADDITIONS Enabled all loading screens, removed FCP #1 announcement Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys Added color tints that display when blocked or interrupted When sudden death mode is activated, it will be displayed in the upkeep section of the interface Attribute screen now pops up again when you have points to spend Made it easier for commanders to see the edge of maps Commanders can zoom out further Players will now be given the option of having their stats recorded or not when they first join a server FIXES/IMPROVEMENTS Some path finding improvements (more to come) Fixed a minor bug in VoIP causing some console spam Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements Removed the extra 30 seconds that were added to commander election time if leaving warmup mode Voice tips precache properly Fixed several crashes Unofficial servers now highlight correctly when selected Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect Your player SF now displays properly in the loadout screen Added an experience bar in the loadout screen Fixed strength tool tip, it no longer mentions attack speed Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size Fixed issue with the game browser on lower resolutions that would hide player level size of clan icons lowered to 24x24 from 32x32 Music is now properly precached Fixed an issue that was causing persistent vault icons to not always show up properly Fixed a crash in the editor related to cloning entities Commander Reveal spell can now be placed within blocked area Fixed a bug that would sometimes allow a user to join a full server Fixed an issue where voice commands wouldn t show up after disconnecting/reconnecting LINUX SPECIFIC XRandR is no longer required Fix problems when window manager gives game different sized window than requested Sound drivers list in options menu will now update after changing the sound output system FREE CONTENT UPDATE (VERSION 1.4) ADDITIONS Added two new maps, lostvalley and morning Added Voice over IP for commanders. The "\" key is used to broadcast by default Added armor level progression. At levels 4, 8, and 12 your character will receive new armor Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options Clan icons show up in game Added an Unofficial server list for player hosted servers Added automatic map download if you connect to a server hosting a map that you don t have New loadout screen and hellshrine screen Reconstructed the tutorial. It is now much more concise and offers a commander practice mode Added the Devourer unit, a hellbourne unit costing 7 souls Corpses now fade out slowly for the last 3 seconds of their lifetime Added some terrain rendering optimizations Players now always go to the spawn screen, even if only one spawn is available Added a "Return to Loadout" button to the spawn screen A notification is now displayed when your team has no commander A linux client of Savage 2 is now available Clan icons will now show in the score screens NEW COMBAT SYSTEM Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move Stuns times were all generally reduced Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second You can block multiple opponents (your block will not lower when it is hit) Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds After releasing the block key, it takes 0.175 seconds to fully disengage Interrupt does no damage to opponents who are not blocking Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute Strafespeed reduced to 86% of base movement speed Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds All quick attack damage and range increased by approximately 10% Most ranged weapons had an approximate 15% increase in damage The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you FIXES/IMPROVEMENTS Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world. An icon will now display when certain skills are active (devourer s decay, polymorph, healingward, manaward, cheetah) Fixed crashes when hosting multiple local games in a row Fixed memory corruption due to some new pathing code Fixed several potential crashes Duel arena is once again functional Fixed an issue with pushback effects pushing players in the wrong direction Fixed an issue with how NPCs aggro off of damage Fixed an issue allowing players to view scores in the lobby Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor Fixed an issue causing snapcasted spells to not properly check range Fixed a bug with quick attack causing it to ignore damage bonuses Fixed Revenant s melee impact time Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead Fixed an issue where melee weapons would disappear when a skill is selected Fixed mouse cursor disappearing while placing buildings as a commander Fixed mana incorrectly regenerating while polymorph was active Fixed Heal Pet being able to target siege Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up Fixed several editor crashes (Texturing bug still being elusive...) Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water BALANCE CHANGES/ADJUSTMENTS Players can no longer take command if they have loadout time remaining Leaving command now causes a loadout time of 25 seconds The build ability of builders and conjurers is now entirely disabled if a commander is present Increased Engineer s stamina from 125 to 150 Officer aura stamina regeneration boost reduced Savage s Morale stamina regen boost reduced Jump attack no longer stuns blockers/interrupters, it simply does damage Builder s Rifle damage reduced slightly Savage s Ravager ammo reduced slightly Imp s projetile speed increased slightly Holybolt now does less damage against Hellbourne Jump attack no longer restores stamina on a successful hit Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction Reduced price of hellshrine to 7500 Move speed debuff on conjurer s Venomous Spore now decreased movement speed by 10% instead of 20% Conjurer s roots no longer root human siege All tower costs reduced Strata and arrow tower increase in HP and armor, increased attack speed Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret Commander spell reveal had its cool down increased from 30 seconds to 60 seconds Commander can no longer speed boost human siege The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly Builder Rifle now has 25 ammo, down from 30 Tempest s push back ability has a wider angle, should be a bit easier to use Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders. Scout s crossbow has faster attack speed, slightly more damage, and a slightly faster projectile Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire Shapeshifter s lightning gun mana cost decreased from 50 to 35 Conjurer s entangle trap lasts 2.5 seconds, down from 3 seconds Conjurer s entangle trap had its affect radius decreased from 200 to 150 Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall Gold and exp awarded for killing the bearloth and imp has been drastically reduced Cheetah form now requires a nexus Bearloth s melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased Behemoth s main melee attack now hits at 30 degree arc, increased from 10 degrees Behemoth s Trunk Slam and Shockwave had mana cost decreased and damage increased Mana cost on behemoth s stomp ability was increased Tempest s range with meteor was increased Streambuchet s range on both attacks were increased All siege now cost 750 gold reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175 Removed the freeze effect on predator s enrage ability to make it more useful in combat Decreased worker movement speed and increased stamina pool Tempest stamina lowered to 150 Strength no longer has an effect on attack speed Modified attribute point costs Increased observer movement speed Players no longer gain experience for using their own ammo demo or mana fountain Revenant weakened slightly, soul cost from 7 to 4 Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate. Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles Shield generator no longer recieves experience from NPC attacks
https://w.atwiki.jp/apriori/pages/493.html
Monster Database/Lv46 モンスターデータを元に分かる範囲で更新。 -- 満月
https://w.atwiki.jp/a-priori/pages/494.html
Monster Database/Lv46 モンスターデータを元に分かる範囲で更新。 -- 満月
https://w.atwiki.jp/apriori/pages/121.html
前ページ次ページMonster Database Lv8 [#ic853412] トランプクラウン [#ubbce021] ワンダークラウン [#j038c84b] ピルグリクラウン [#c85e2dc7] ハバビ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#udfbcbdc] ヤマテン #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#va5dc7b8] ビートルスター #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#lb0d0314] コウヤタートル #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#j21f71c1] コウゲンタートル #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#u5861b99] ミズベタートル #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#pbd82d7f] ノワルシー #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#y4086b08] ノワルプラト #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#q1a91c6e] ノワルウォータ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#za3ab064] コメント [#la625ab2] Lv8 トランプクラウン attachref レベル 8 属性 火 攻撃方式 魔法 アクティブ 無 リンク 有 ペット 不可 スキル 火球 生息地 昆虫山,四方陣東(地上) 回復薬 生産材料 綿糸 紅玉 特産物 緑の燐 呪術の皮 弾矢 装備品 ☆スモールアームレット ☆チタンネックレス その他 備考 ワンダークラウン attachref レベル 8 属性 火 攻撃方式 魔法 アクティブ 無 リンク 有 ペット 不可 スキル 火球 生息地 こだま谷(地上) 回復薬 生産材料 綿糸 紅玉 特産物 緑の燐 呪術の皮 弾矢 装備品 その他 備考 ピルグリクラウン attachref レベル 8 属性 火 攻撃方式 魔法 アクティブ 無 リンク 有 ペット 不可 スキル 火球 生息地 白嶺(地上) 回復薬 生産材料 綿糸 紅玉 特産物 緑の燐 呪術の皮 弾矢 装備品 その他 備考 ハバビ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 木 攻撃方法 混合 アクティブ 無 リンク 無 ペット 可 スキル 無 生息地 竹林の村(空中) 回復薬 生産材料 脂肪 紅玉 特産物 石灰 触角 弾矢 装備品 その他 備考 ヤマテン #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 土 攻撃方式 物理 アクティブ 無 リンク 無 ペット 可 スキル 不使用 生息地 開墾者の村,こだま谷(地上) 回復薬 中HP回復薬 中MP回復薬 生産材料 毛皮 紅玉 特産物 破れた毛皮 柔軟な毛皮 弾矢 装備品 ☆ヘビーガントレット ☆スモールアームレット ☆リングチョーカー その他 備考 ビートルスター #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 木 攻撃方式 物理 アクティブ 無 リンク 無 ペット 可 スキル 不使用 生息地 竹林周辺,白嶺(地上)(383 308) 回復薬 中MP回復薬 生産材料 脂肪 紅玉 特産物 石灰 触角 弾矢 装備品 ☆スモールメイル(下) ☆ディフェンスローブ(下) ☆ヘビーガントレット ☆リングチョーカー☆メルーフツール ☆チタンネックレス その他 備考 コウヤタートル #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 水 攻撃方式 物理 アクティブ 無 リンク 無 ペット 可 スキル 不使用 生息地 剣仙湖(488 910)周辺(水中) 回復薬 中HP回復薬 中MP回復薬 生産材料 紅玉 特産物 仏手柑 サイの角 弾矢 鋭牙の矢 装備品 ☆チタンネックレス ☆ヘビーガントレット ☆ヘビーアーマー(下) ☆スモールメイル(下) その他 青草 備考 コウゲンタートル #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 水 攻撃方法 物理 アクティブ 無 リンク 無 ペット 可 スキル 不使用 生息地 悠久の水源(水中) 回復薬 中HP/MP回復薬 生産材料 紅玉 特産物 仏手柑 サイの角 弾矢 ボーンボルト 装備品 ☆ホーンロッド ☆サンドショット ☆ヘビーアーマー(下) ☆スモールアームレット☆スモールメイル(下) ☆ホーンペンダント ☆ヘビーガントレット ☆チタンネックレス☆ディフェンスローブ(下) ☆リングチョーカー ☆アイアンソード ☆パピヨンエッジ☆青銅の剣 その他 青草 ルビー1ct ベリル1ct ラッキーカード 備考 ミズベタートル #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 水 攻撃方法 物理 アクティブ 無 リンク 無 ペット 可 スキル 不使用 生息地 断層の湖水(水中) 回復薬 中HP回復薬 生産材料 紅玉 特産物 仏手柑 サイの角 弾矢 装備品 ☆リングチョーカー ☆ホーンペンダント ☆スモールメイル(下) ☆骨の短杖☆スモールアームレット ☆チタンネックレス その他 青草 備考 ノワルシー #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 金 攻撃方式 物理 アクティブ 無 リンク 有 ペット 可 スキル アイススパイク 生息地 昆虫山,四方陣東(地上) 回復薬 中HP回復薬 中MP回復薬 生産材料 紅玉 ゼラチン 特産物 冥獣の毛皮 冥獣の肉片 弾矢 装備品 その他 備考 ノワルプラト #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 無 攻撃方式 物理 アクティブ 無 リンク 有 ペット 可 スキル 不使用 生息地 こだま谷,開墾者の村(地上) 回復薬 生産材料 紅玉 特産物 冥獣の毛皮 冥獣の肉片 弾矢 装備品 ☆ヘビーアーマー(下) ☆ホーンペンダント その他 ゼラチン 備考 ノワルウォータ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 8 属性 金 攻撃方式 物理 アクティブ 無 リンク 有 ペット 可 スキル 不使用 生息地 竹林,白鈴山(地上) 回復薬 生産材料 紅玉 特産物 冥獣の毛皮 冥獣の肉片 弾矢 装備品 その他 ゼラチン 備考 コメント 名前
https://w.atwiki.jp/a-priori/pages/500.html
Monster Database/Lv54 フニクリ、イエーガー、ディフィシルはペット可です --
https://w.atwiki.jp/kazuha1015/pages/485.html
Monster Database/Lv18 レベル18で受けられるこのクエスト・・きついだろw -- わー氏ぬ
https://w.atwiki.jp/kazuha1015/pages/493.html
Monster Database/Lv46 モンスターデータを元に分かる範囲で更新。 -- 満月